Awesomenauts had been in development for about a year when I joined Ronimo Games. At that point, the game was already playable on PC and was just getting up and running on PS3. Initially, I worked on various engine subsystems and getting the game to run well on PS3 and Xbox 360. Later, when we were getting closer to the release date, my main responsibility was getting the game to comply to the certification requirements for PS3 and Xbox 360. Finally, the game was released on the consoles early may 2012. We were in for a bit of a ride however, because only a few days before release our publisher DTP Entertainment filed for insolvency. Those were interesting times to say the least. In the end, Ronimo survived and the game got released with a lot of positive feedback from the press and the gaming community.
After the console release, work started on the Steam version of the game, which was released august 1st 2012.
Awesomenauts has been out for almost two years now and it's still going strong! After a successful kickstarter campaign, we were able to keep expanding Awesomenauts, adding more content and features. I still work on Awesomenauts regularly, but recently most of my time has gone to our new project Swords & Soldiers 2.
Here's a list of stuff I worked on:
- Video player (All platforms)
- Audio (All platforms)
- Memory management and tools (All platforms)
- Metrics gathering client/server code using Windows Azure. (PC, Mac, Linux)
- Packaging/build tools (Xbox 360, PC)
- TRC/TCR (PS3, Xbox 360)
- Automated testing tools (PS3. Xbox 360)
- Voicechat/textchat (All platforms)
- Security / anti-cheating measures (PC)
- Various gameplay features